C:\JS_KRESREAL\HBP_konverzia\lua\linit.c C:\JS_LUA\lua-5.2.0\src\linit.c
/* /*
** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $ ** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
** Initialization of libraries for lua.c and other clients ** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h ** See Copyright Notice in lua.h
*/  */ 
   
   
/* /*
** If you embed Lua in your program and need to open the standard ** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a ** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit ** different set of libraries, copy this file to your project and edit
** it to suit your needs. ** it to suit your needs.
*/  */ 
   
   
#define linit_c #define linit_c
#define LUA_LIB #define LUA_LIB
   
#include "lua.h" #include "lua.h"
   
#include "lualib.h" #include "lualib.h"
#include "lauxlib.h" #include "lauxlib.h"
   
   
/* /*
** these libs are loaded by lua.c and are readily available to any Lua ** these libs are loaded by lua.c and are readily available to any Lua
** program ** program
*/  */ 
static const luaL_Reg loadedlibs[] = { static const luaL_Reg loadedlibs[] = {
 {"_G", luaopen_base},  {"_G", luaopen_base},
 {LUA_LOADLIBNAME, luaopen_package},  {LUA_LOADLIBNAME, luaopen_package},
 {LUA_COLIBNAME, luaopen_coroutine},  {LUA_COLIBNAME, luaopen_coroutine},
 {LUA_TABLIBNAME, luaopen_table},  {LUA_TABLIBNAME, luaopen_table},
 {LUA_IOLIBNAME, luaopen_io},  {LUA_IOLIBNAME, luaopen_io},
 {LUA_OSLIBNAME, luaopen_os},  {LUA_OSLIBNAME, luaopen_os},
 {LUA_STRLIBNAME, luaopen_string},  {LUA_STRLIBNAME, luaopen_string},
 {LUA_BITLIBNAME, luaopen_bit32},  {LUA_BITLIBNAME, luaopen_bit32},
 {LUA_MATHLIBNAME, luaopen_math},  {LUA_MATHLIBNAME, luaopen_math},
//  {LUA_SHMOPLIBNAME, luaopen_shmop},      //jano 14:01 2011-10-17  
 {LUA_MATHXLIBNAME, luaopen_mathx}, //jano 13:48 2011-10-30  
 {LUA_DBLIBNAME, luaopen_debug},  {LUA_DBLIBNAME, luaopen_debug},
 {NULL, NULL}  {NULL, NULL}
}; };
   
   
/* /*
** these libs are preloaded and must be required before used ** these libs are preloaded and must be required before used
*/  */ 
static const luaL_Reg preloadedlibs[] = { static const luaL_Reg preloadedlibs[] = {
 {NULL, NULL}  {NULL, NULL}
}; };
   
   
LUALIB_API void luaL_openlibs (lua_State *L) { LUALIB_API void luaL_openlibs (lua_State *L) {
 const luaL_Reg *lib;  const luaL_Reg *lib;
 /* call open functions from 'loadedlibs' and set results to global table */   /* call open functions from 'loadedlibs' and set results to global table */ 
 for (lib = loadedlibs; lib->func; lib++) {  for (lib = loadedlibs; lib->func; lib++) {
   luaL_requiref(L, lib->name, lib->func, 1);    luaL_requiref(L, lib->name, lib->func, 1);
   lua_pop(L, 1);  /* remove lib */     lua_pop(L, 1);  /* remove lib */ 
 }  }
 /* add open functions from 'preloadedlibs' into 'package.preload' table */   /* add open functions from 'preloadedlibs' into 'package.preload' table */ 
 luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");  luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
 for (lib = preloadedlibs; lib->func; lib++) {  for (lib = preloadedlibs; lib->func; lib++) {
   lua_pushcfunction(L, lib->func);    lua_pushcfunction(L, lib->func);
   lua_setfield(L, -2, lib->name);    lua_setfield(L, -2, lib->name);
 }  }
 lua_pop(L, 1);  /* remove _PRELOAD table */   lua_pop(L, 1);  /* remove _PRELOAD table */ 
} }