C:\JS_KRESREAL\HBP_konverzia\lua\luaconf.h C:\JS_LUA\lua-5.2.0\src\luaconf.h
/* /*
** $Id: luaconf.h,v 1.170 2011/12/06 16:58:36 roberto Exp $ ** $Id: luaconf.h,v 1.170 2011/12/06 16:58:36 roberto Exp $
** Configuration file for Lua ** Configuration file for Lua
** See Copyright Notice in lua.h ** See Copyright Notice in lua.h
*/  */ 
   
   
#ifndef lconfig_h #ifndef lconfig_h
#define lconfig_h #define lconfig_h
   
#include <limits.h> #include <limits.h>
#include <stddef.h> #include <stddef.h>
   
   
/* /*
** ================================================================== ** ==================================================================
** Search for "@@" to find all configurable definitions. ** Search for "@@" to find all configurable definitions.
** =================================================================== ** ===================================================================
*/  */ 
   
   
/* /*
@@ LUA_ANSI controls the use of non-ansi features. @@ LUA_ANSI controls the use of non-ansi features.
** CHANGE it (define it) if you want Lua to avoid the use of any ** CHANGE it (define it) if you want Lua to avoid the use of any
** non-ansi feature or library. ** non-ansi feature or library.
*/  */ 
#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__) #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
#define LUA_ANSI #define LUA_ANSI
#endif #endif
   
   
#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE) #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
#define LUA_WIN     /* enable goodies for regular Windows platforms */  #define LUA_WIN     /* enable goodies for regular Windows platforms */ 
#endif #endif
   
#if defined(LUA_WIN) #if defined(LUA_WIN)
#define LUA_DL_DLL #define LUA_DL_DLL
#define LUA_USE_AFORMAT     /* assume 'printf' handles 'aA' specifiers */  #define LUA_USE_AFORMAT     /* assume 'printf' handles 'aA' specifiers */ 
#endif #endif
   
   
   
#if defined(LUA_USE_LINUX) #if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX #define LUA_USE_POSIX
#define LUA_USE_DLOPEN      /* needs an extra library: -ldl */  #define LUA_USE_DLOPEN      /* needs an extra library: -ldl */ 
#define LUA_USE_READLINE    /* needs some extra libraries */  #define LUA_USE_READLINE    /* needs some extra libraries */ 
#define LUA_USE_STRTODHEX   /* assume 'strtod' handles hexa formats */  #define LUA_USE_STRTODHEX   /* assume 'strtod' handles hexa formats */ 
#define LUA_USE_AFORMAT     /* assume 'printf' handles 'aA' specifiers */  #define LUA_USE_AFORMAT     /* assume 'printf' handles 'aA' specifiers */ 
#define LUA_USE_LONGLONG    /* assume support for long long */  #define LUA_USE_LONGLONG    /* assume support for long long */ 
#endif #endif
   
#if defined(LUA_USE_MACOSX) #if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX #define LUA_USE_POSIX
#define LUA_USE_DLOPEN      /* does not need -ldl */  #define LUA_USE_DLOPEN      /* does not need -ldl */ 
#define LUA_USE_READLINE    /* needs an extra library: -lreadline */  #define LUA_USE_READLINE    /* needs an extra library: -lreadline */ 
#define LUA_USE_STRTODHEX   /* assume 'strtod' handles hexa formats */  #define LUA_USE_STRTODHEX   /* assume 'strtod' handles hexa formats */ 
#define LUA_USE_AFORMAT     /* assume 'printf' handles 'aA' specifiers */  #define LUA_USE_AFORMAT     /* assume 'printf' handles 'aA' specifiers */ 
#define LUA_USE_LONGLONG    /* assume support for long long */  #define LUA_USE_LONGLONG    /* assume support for long long */ 
#endif #endif
   
   
   
/* /*
@@ LUA_USE_POSIX includes all functionality listed as X/Open System @@ LUA_USE_POSIX includes all functionality listed as X/Open System
@* Interfaces Extension (XSI). @* Interfaces Extension (XSI).
** CHANGE it (define it) if your system is XSI compatible. ** CHANGE it (define it) if your system is XSI compatible.
*/  */ 
#if defined(LUA_USE_POSIX) #if defined(LUA_USE_POSIX)
#define LUA_USE_MKSTEMP #define LUA_USE_MKSTEMP
#define LUA_USE_ISATTY #define LUA_USE_ISATTY
#define LUA_USE_POPEN #define LUA_USE_POPEN
#define LUA_USE_ULONGJMP #define LUA_USE_ULONGJMP
#define LUA_USE_GMTIME_R #define LUA_USE_GMTIME_R
#endif #endif
   
   
   
/* /*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@* Lua libraries. @* Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
@* C libraries. @* C libraries.
** CHANGE them if your machine has a non-conventional directory ** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in ** hierarchy or if you want to install your libraries in
** non-conventional directories. ** non-conventional directories.
*/  */ 
#if defined(_WIN32) /* { */  #if defined(_WIN32) /* { */ 
/* /*
** In Windows, any exclamation mark ('!') in the path is replaced by the ** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process. ** path of the directory of the executable file of the current process.
*/  */ 
#define LUA_LDIR    "!\\lua\\" #define LUA_LDIR    "!\\lua\\"
#define LUA_CDIR    "!\\" #define LUA_CDIR    "!\\"
#define LUA_PATH_DEFAULT  \ #define LUA_PATH_DEFAULT  \
       LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \        LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
       LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" ".\\?.lua"        LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" ".\\?.lua"
#define LUA_CPATH_DEFAULT \ #define LUA_CPATH_DEFAULT \
       LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"        LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
   
#else           /* }{ */  #else           /* }{ */ 
   
#define LUA_VDIR    LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/" #define LUA_VDIR    LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
#define LUA_ROOT    "/usr/local/" #define LUA_ROOT    "/usr/local/"
#define LUA_LDIR    LUA_ROOT "share/lua/" LUA_VDIR #define LUA_LDIR    LUA_ROOT "share/lua/" LUA_VDIR
#define LUA_CDIR    LUA_ROOT "lib/lua/" LUA_VDIR #define LUA_CDIR    LUA_ROOT "lib/lua/" LUA_VDIR
#define LUA_PATH_DEFAULT  \ #define LUA_PATH_DEFAULT  \
       LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \        LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
       LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" "./?.lua"        LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" "./?.lua"
#define LUA_CPATH_DEFAULT \ #define LUA_CPATH_DEFAULT \
       LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"        LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
#endif          /* } */  #endif          /* } */ 
   
   
/* /*
@@ LUA_DIRSEP is the directory separator (for submodules). @@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator ** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".) ** and is not Windows. (On Windows Lua automatically uses "\".)
*/  */ 
#if defined(_WIN32) #if defined(_WIN32)
#define LUA_DIRSEP  "\\" #define LUA_DIRSEP  "\\"
#else #else
#define LUA_DIRSEP  "/" #define LUA_DIRSEP  "/"
#endif #endif
   
   
/* /*
@@ LUA_ENV is the name of the variable that holds the current @@ LUA_ENV is the name of the variable that holds the current
@@ environment, used to access global names. @@ environment, used to access global names.
** CHANGE it if you do not like this name. ** CHANGE it if you do not like this name.
*/  */ 
#define LUA_ENV     "_ENV" #define LUA_ENV     "_ENV"
   
   
/* /*
@@ LUA_API is a mark for all core API functions. @@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all auxiliary library functions. @@ LUALIB_API is a mark for all auxiliary library functions.
@@ LUAMOD_API is a mark for all standard library opening functions. @@ LUAMOD_API is a mark for all standard library opening functions.
** CHANGE them if you need to define those functions in some special way. ** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and ** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define ** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it). ** LUA_BUILD_AS_DLL to get it).
*/  */ 
#if defined(LUA_BUILD_AS_DLL)   /* { */  #if defined(LUA_BUILD_AS_DLL)   /* { */ 
   
#if defined(LUA_CORE) || defined(LUA_LIB)   /* { */  #if defined(LUA_CORE) || defined(LUA_LIB)   /* { */ 
#define LUA_API __declspec(dllexport) #define LUA_API __declspec(dllexport)
#else                       /* }{ */  #else                       /* }{ */ 
#define LUA_API __declspec(dllimport) #define LUA_API __declspec(dllimport)
#endif                      /* } */  #endif                      /* } */ 
   
#else               /* }{ */  #else               /* }{ */ 
   
#define LUA_API     extern #define LUA_API     extern
   
#endif              /* } */  #endif              /* } */ 
   
   
/* more often than not the libs go together with the core */  /* more often than not the libs go together with the core */ 
#define LUALIB_API  LUA_API #define LUALIB_API  LUA_API
#define LUAMOD_API  LUALIB_API #define LUAMOD_API  LUALIB_API
   
   
/* /*
@@ LUAI_FUNC is a mark for all extern functions that are not to be @@ LUAI_FUNC is a mark for all extern functions that are not to be
@* exported to outside modules. @* exported to outside modules.
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
@* that are not to be exported to outside modules (LUAI_DDEF for @* that are not to be exported to outside modules (LUAI_DDEF for
@* definitions and LUAI_DDEC for declarations). @* definitions and LUAI_DDEC for declarations).
** CHANGE them if you need to mark them in some special way. Elf/gcc ** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access ** (versions 3.2 and later) mark them as "hidden" to optimize access
** when Lua is compiled as a shared library. Not all elf targets support ** when Lua is compiled as a shared library. Not all elf targets support
** this attribute. Unfortunately, gcc does not offer a way to check ** this attribute. Unfortunately, gcc does not offer a way to check
** whether the target offers that support, and those without support ** whether the target offers that support, and those without support
** give a warning about it. To avoid these warnings, change to the ** give a warning about it. To avoid these warnings, change to the
** default definition. ** default definition.
*/  */ 
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
   defined(__ELF__)        /* { */     defined(__ELF__)        /* { */ 
#define LUAI_FUNC   __attribute__((visibility("hidden"))) extern #define LUAI_FUNC   __attribute__((visibility("hidden"))) extern
#define LUAI_DDEC   LUAI_FUNC #define LUAI_DDEC   LUAI_FUNC
#define LUAI_DDEF   /* empty */  #define LUAI_DDEF   /* empty */ 
   
#else               /* }{ */  #else               /* }{ */ 
#define LUAI_FUNC   extern #define LUAI_FUNC   extern
#define LUAI_DDEC   extern #define LUAI_DDEC   extern
#define LUAI_DDEF   /* empty */  #define LUAI_DDEF   /* empty */ 
#endif              /* } */  #endif              /* } */ 
   
   
   
/* /*
@@ LUA_QL describes how error messages quote program elements. @@ LUA_QL describes how error messages quote program elements.
** CHANGE it if you want a different appearance. ** CHANGE it if you want a different appearance.
*/  */ 
#define LUA_QL(x)   "'" x "'" #define LUA_QL(x)   "'" x "'"
#define LUA_QS      LUA_QL("%s") #define LUA_QS      LUA_QL("%s")
   
   
/* /*
@@ LUA_IDSIZE gives the maximum size for the description of the source @@ LUA_IDSIZE gives the maximum size for the description of the source
@* of a function in debug information. @* of a function in debug information.
** CHANGE it if you want a different size. ** CHANGE it if you want a different size.
*/  */ 
#define LUA_IDSIZE  60 #define LUA_IDSIZE  60
   
   
/* /*
@@ luai_writestring/luai_writeline define how 'print' prints its results. @@ luai_writestring/luai_writeline define how 'print' prints its results.
** They are only used in libraries and the stand-alone program. (The #if ** They are only used in libraries and the stand-alone program. (The #if
** avoids including 'stdio.h' everywhere.) ** avoids including 'stdio.h' everywhere.)
*/  */ 
#if defined(LUA_LIB) || defined(lua_c) #if defined(LUA_LIB) || defined(lua_c)
#include <stdio.h> #include <stdio.h>
#define luai_writestring(s,l)   fwrite((s), sizeof(char), (l), stdout) #define luai_writestring(s,l)   fwrite((s), sizeof(char), (l), stdout)
#define luai_writeline()    (luai_writestring("\n", 1), fflush(stdout)) #define luai_writeline()    (luai_writestring("\n", 1), fflush(stdout))
#endif #endif
   
/* /*
@@ luai_writestringerror defines how to print error messages. @@ luai_writestringerror defines how to print error messages.
** (A format string with one argument is enough for Lua...) ** (A format string with one argument is enough for Lua...)
*/  */ 
#define luai_writestringerror(s,p) \ #define luai_writestringerror(s,p) \
   (fprintf(stderr, (s), (p)), fflush(stderr))    (fprintf(stderr, (s), (p)), fflush(stderr))
   
   
   
   
   
/* /*
** {================================================================== ** {==================================================================
** Compatibility with previous versions ** Compatibility with previous versions
** =================================================================== ** ===================================================================
*/  */ 
   
/* /*
@@ LUA_COMPAT_ALL controls all compatibility options. @@ LUA_COMPAT_ALL controls all compatibility options.
** You can define it to get all options, or change specific options ** You can define it to get all options, or change specific options
** to fit your specific needs. ** to fit your specific needs.
*/  */ 
#if defined(LUA_COMPAT_ALL) /* { */  #if defined(LUA_COMPAT_ALL) /* { */ 
   
/* /*
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
** You can replace it with 'table.unpack'. ** You can replace it with 'table.unpack'.
*/  */ 
#define LUA_COMPAT_UNPACK #define LUA_COMPAT_UNPACK
   
/* /*
@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
** You can replace it with 'package.searchers'. ** You can replace it with 'package.searchers'.
*/  */ 
#define LUA_COMPAT_LOADERS #define LUA_COMPAT_LOADERS
   
/* /*
@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
** You can call your C function directly (with light C functions). ** You can call your C function directly (with light C functions).
*/  */ 
#define lua_cpcall(L,f,u)  \ #define lua_cpcall(L,f,u)  \
   (lua_pushcfunction(L, (f)), \    (lua_pushcfunction(L, (f)), \
    lua_pushlightuserdata(L,(u)), \     lua_pushlightuserdata(L,(u)), \
    lua_pcall(L,1,0,0))     lua_pcall(L,1,0,0))
   
   
/* /*
@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
** You can rewrite 'log10(x)' as 'log(x, 10)'. ** You can rewrite 'log10(x)' as 'log(x, 10)'.
*/  */ 
#define LUA_COMPAT_LOG10 #define LUA_COMPAT_LOG10
   
/* /*
@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
** library. You can rewrite 'loadstring(s)' as 'load(s)'. ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
*/  */ 
#define LUA_COMPAT_LOADSTRING #define LUA_COMPAT_LOADSTRING
   
/* /*
@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
*/  */ 
#define LUA_COMPAT_MAXN #define LUA_COMPAT_MAXN
   
/* /*
@@ The following macros supply trivial compatibility for some @@ The following macros supply trivial compatibility for some
** changes in the API. The macros themselves document how to ** changes in the API. The macros themselves document how to
** change your code to avoid using them. ** change your code to avoid using them.
*/  */ 
#define lua_strlen(L,i)     lua_rawlen(L, (i)) #define lua_strlen(L,i)     lua_rawlen(L, (i))
   
#define lua_objlen(L,i)     lua_rawlen(L, (i)) #define lua_objlen(L,i)     lua_rawlen(L, (i))
   
#define lua_equal(L,idx1,idx2)      lua_compare(L,(idx1),(idx2),LUA_OPEQ) #define lua_equal(L,idx1,idx2)      lua_compare(L,(idx1),(idx2),LUA_OPEQ)
#define lua_lessthan(L,idx1,idx2)   lua_compare(L,(idx1),(idx2),LUA_OPLT) #define lua_lessthan(L,idx1,idx2)   lua_compare(L,(idx1),(idx2),LUA_OPLT)
   
/* /*
@@ LUA_COMPAT_MODULE controls compatibility with previous @@ LUA_COMPAT_MODULE controls compatibility with previous
** module functions 'module' (Lua) and 'luaL_register' (C). ** module functions 'module' (Lua) and 'luaL_register' (C).
*/  */ 
#define LUA_COMPAT_MODULE #define LUA_COMPAT_MODULE
   
#endif              /* } */  #endif              /* } */ 
   
/* }================================================================== */  /* }================================================================== */ 
   
   
   
/* /*
@@ LUAI_BITSINT defines the number of bits in an int. @@ LUAI_BITSINT defines the number of bits in an int.
** CHANGE here if Lua cannot automatically detect the number of bits of ** CHANGE here if Lua cannot automatically detect the number of bits of
** your machine. Probably you do not need to change this. ** your machine. Probably you do not need to change this.
*/  */ 
/* avoid overflows in comparison */  /* avoid overflows in comparison */ 
#if INT_MAX-20 < 32760      /* { */  #if INT_MAX-20 < 32760      /* { */ 
#define LUAI_BITSINT    16 #define LUAI_BITSINT    16
#elif INT_MAX > 2147483640L /* }{ */  #elif INT_MAX > 2147483640L /* }{ */ 
/* int has at least 32 bits */  /* int has at least 32 bits */ 
#define LUAI_BITSINT    32 #define LUAI_BITSINT    32
#else               /* }{ */  #else               /* }{ */ 
#error "you must define LUA_BITSINT with number of bits in an integer" #error "you must define LUA_BITSINT with number of bits in an integer"
#endif              /* } */  #endif              /* } */ 
   
   
/* /*
@@ LUA_INT32 is an signed integer with exactly 32 bits. @@ LUA_INT32 is an signed integer with exactly 32 bits.
@@ LUAI_UMEM is an unsigned integer big enough to count the total @@ LUAI_UMEM is an unsigned integer big enough to count the total
@* memory used by Lua. @* memory used by Lua.
@@ LUAI_MEM is a signed integer big enough to count the total memory @@ LUAI_MEM is a signed integer big enough to count the total memory
@* used by Lua. @* used by Lua.
** CHANGE here if for some weird reason the default definitions are not ** CHANGE here if for some weird reason the default definitions are not
** good enough for your machine. Probably you do not need to change ** good enough for your machine. Probably you do not need to change
** this. ** this.
*/  */ 
#if LUAI_BITSINT >= 32      /* { */  #if LUAI_BITSINT >= 32      /* { */ 
#define LUA_INT32   int #define LUA_INT32   int
#define LUAI_UMEM   size_t #define LUAI_UMEM   size_t
#define LUAI_MEM    ptrdiff_t #define LUAI_MEM    ptrdiff_t
#else               /* }{ */  #else               /* }{ */ 
/* 16-bit ints */  /* 16-bit ints */ 
#define LUA_INT32   long #define LUA_INT32   long
#define LUAI_UMEM   unsigned long #define LUAI_UMEM   unsigned long
#define LUAI_MEM    long #define LUAI_MEM    long
#endif              /* } */  #endif              /* } */ 
   
   
/* /*
@@ LUAI_MAXSTACK limits the size of the Lua stack. @@ LUAI_MAXSTACK limits the size of the Lua stack.
** CHANGE it if you need a different limit. This limit is arbitrary; ** CHANGE it if you need a different limit. This limit is arbitrary;
** its only purpose is to stop Lua to consume unlimited stack ** its only purpose is to stop Lua to consume unlimited stack
** space (and to reserve some numbers for pseudo-indices). ** space (and to reserve some numbers for pseudo-indices).
*/  */ 
#if LUAI_BITSINT >= 32 #if LUAI_BITSINT >= 32
#define LUAI_MAXSTACK       1000000 #define LUAI_MAXSTACK       1000000
#else #else
#define LUAI_MAXSTACK       15000 #define LUAI_MAXSTACK       15000
#endif #endif
   
/* reserve some space for error handling */  /* reserve some space for error handling */ 
#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000) #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
   
   
   
   
/* /*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
** CHANGE it if it uses too much C-stack space. ** CHANGE it if it uses too much C-stack space.
*/  */ 
#define LUAL_BUFFERSIZE     BUFSIZ #define LUAL_BUFFERSIZE     BUFSIZ
   
   
   
   
/* /*
** {================================================================== ** {==================================================================
@@ LUA_NUMBER is the type of numbers in Lua. @@ LUA_NUMBER is the type of numbers in Lua.
** CHANGE the following definitions only if you want to build Lua ** CHANGE the following definitions only if you want to build Lua
** with a number type different from double. You may also need to ** with a number type different from double. You may also need to
** change lua_number2int & lua_number2integer. ** change lua_number2int & lua_number2integer.
** =================================================================== ** ===================================================================
*/  */ 
   
#define LUA_NUMBER_DOUBLE #define LUA_NUMBER_DOUBLE
#define LUA_NUMBER  double #define LUA_NUMBER  double
   
/* /*
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion' @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@* over a number. @* over a number.
*/  */ 
#define LUAI_UACNUMBER  double #define LUAI_UACNUMBER  double
   
   
/* /*
@@ LUA_NUMBER_SCAN is the format for reading numbers. @@ LUA_NUMBER_SCAN is the format for reading numbers.
@@ LUA_NUMBER_FMT is the format for writing numbers. @@ LUA_NUMBER_FMT is the format for writing numbers.
@@ lua_number2str converts a number to a string. @@ lua_number2str converts a number to a string.
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
*/  */ 
#define LUA_NUMBER_SCAN     "%lf" #define LUA_NUMBER_SCAN     "%lf"
#define LUA_NUMBER_FMT      "%.14g" #define LUA_NUMBER_FMT      "%.14g"
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR  32 /* 16 digits, sign, point, and \0 */  #define LUAI_MAXNUMBER2STR  32 /* 16 digits, sign, point, and \0 */ 
   
   
/* /*
@@ lua_str2number converts a decimal numeric string to a number. @@ lua_str2number converts a decimal numeric string to a number.
@@ lua_strx2number converts an hexadecimal numeric string to a number. @@ lua_strx2number converts an hexadecimal numeric string to a number.
** In C99, 'strtod' do both conversions. C89, however, has no function ** In C99, 'strtod' do both conversions. C89, however, has no function
** to convert floating hexadecimal strings to numbers. For these ** to convert floating hexadecimal strings to numbers. For these
** systems, you can leave 'lua_strx2number' undefined and Lua will ** systems, you can leave 'lua_strx2number' undefined and Lua will
** provide its own implementation. ** provide its own implementation.
*/  */ 
#define lua_str2number(s,p) strtod((s), (p)) #define lua_str2number(s,p) strtod((s), (p))
   
#if defined(LUA_USE_STRTODHEX) #if defined(LUA_USE_STRTODHEX)
#define lua_strx2number(s,p)    strtod((s), (p)) #define lua_strx2number(s,p)    strtod((s), (p))
#endif #endif
   
   
/* /*
@@ The luai_num* macros define the primitive operations over numbers. @@ The luai_num* macros define the primitive operations over numbers.
*/  */ 
   
/* the following operations need the math library */  /* the following operations need the math library */ 
#if defined(lobject_c) || defined(lvm_c) #if defined(lobject_c) || defined(lvm_c)
#include <math.h> #include <math.h>
#define luai_nummod(L,a,b)  ((a) - floor((a)/(b))*(b)) #define luai_nummod(L,a,b)  ((a) - floor((a)/(b))*(b))
#define luai_numpow(L,a,b)  (pow(a,b)) #define luai_numpow(L,a,b)  (pow(a,b))
#endif #endif
   
/* these are quite standard operations */  /* these are quite standard operations */ 
#if defined(LUA_CORE) #if defined(LUA_CORE)
#define luai_numadd(L,a,b)  ((a)+(b)) #define luai_numadd(L,a,b)  ((a)+(b))
#define luai_numsub(L,a,b)  ((a)-(b)) #define luai_numsub(L,a,b)  ((a)-(b))
#define luai_nummul(L,a,b)  ((a)*(b)) #define luai_nummul(L,a,b)  ((a)*(b))
#define luai_numdiv(L,a,b)  ((a)/(b)) #define luai_numdiv(L,a,b)  ((a)/(b))
#define luai_numunm(L,a)    (-(a)) #define luai_numunm(L,a)    (-(a))
#define luai_numeq(a,b)     ((a)==(b)) #define luai_numeq(a,b)     ((a)==(b))
#define luai_numlt(L,a,b)   ((a)<(b)) #define luai_numlt(L,a,b)   ((a)<(b))
#define luai_numle(L,a,b)   ((a)<=(b)) #define luai_numle(L,a,b)   ((a)<=(b))
#define luai_numisnan(L,a)  (!luai_numeq((a), (a))) #define luai_numisnan(L,a)  (!luai_numeq((a), (a)))
#endif #endif
   
   
   
/* /*
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
** machines, ptrdiff_t gives a good choice between int or long.) ** machines, ptrdiff_t gives a good choice between int or long.)
*/  */ 
#define LUA_INTEGER ptrdiff_t #define LUA_INTEGER ptrdiff_t
   
/* /*
@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned. @@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
** It must have at least 32 bits. ** It must have at least 32 bits.
*/  */ 
#define LUA_UNSIGNED    unsigned LUA_INT32 #define LUA_UNSIGNED    unsigned LUA_INT32
   
   
#if defined(LUA_CORE)       /* { */  #if defined(LUA_CORE)       /* { */ 
   
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI)    /* { */  #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI)    /* { */ 
   
/* On a Microsoft compiler on a Pentium, use assembler to avoid clashes /* On a Microsoft compiler on a Pentium, use assembler to avoid clashes
  with a DirectX idiosyncrasy */    with a DirectX idiosyncrasy */ 
#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86)   /* { */  #if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86)   /* { */ 
   
#define MS_ASMTRICK #define MS_ASMTRICK
   
#else               /* }{ */  #else               /* }{ */ 
/* the next definition uses a trick that should work on any machine /* the next definition uses a trick that should work on any machine
  using IEEE754 with a 32-bit integer type */    using IEEE754 with a 32-bit integer type */ 
   
#define LUA_IEEE754TRICK #define LUA_IEEE754TRICK
   
/* /*
@@ LUA_IEEEENDIAN is the endianness of doubles in your machine @@ LUA_IEEEENDIAN is the endianness of doubles in your machine
** (0 for little endian, 1 for big endian); if not defined, Lua will ** (0 for little endian, 1 for big endian); if not defined, Lua will
** check it dynamically. ** check it dynamically.
*/  */ 
/* check for known architectures */  /* check for known architectures */ 
#if defined(__i386__) || defined(__i386) || defined(__X86__) || \ #if defined(__i386__) || defined(__i386) || defined(__X86__) || \
   defined (__x86_64)    defined (__x86_64)
#define LUA_IEEEENDIAN  0 #define LUA_IEEEENDIAN  0
#elif defined(__POWERPC__) || defined(__ppc__) #elif defined(__POWERPC__) || defined(__ppc__)
#define LUA_IEEEENDIAN  1 #define LUA_IEEEENDIAN  1
#endif #endif
   
#endif              /* } */  #endif              /* } */ 
   
#endif          /* } */  #endif          /* } */ 
   
#endif          /* } */  #endif          /* } */ 
   
/* }================================================================== */  /* }================================================================== */ 
   
   
/* /*
@@ LUA_NANTRICK_LE/LUA_NANTRICK_BE controls the use of a trick to @@ LUA_NANTRICK_LE/LUA_NANTRICK_BE controls the use of a trick to
** pack all types into a single double value, using NaN values to ** pack all types into a single double value, using NaN values to
** represent non-number values. The trick only works on 32-bit machines ** represent non-number values. The trick only works on 32-bit machines
** (ints and pointers are 32-bit values) with numbers represented as ** (ints and pointers are 32-bit values) with numbers represented as
** IEEE 754-2008 doubles with conventional endianess (12345678 or ** IEEE 754-2008 doubles with conventional endianess (12345678 or
** 87654321), in CPUs that do not produce signaling NaN values (all NaNs ** 87654321), in CPUs that do not produce signaling NaN values (all NaNs
** are quiet). ** are quiet).
*/  */ 
#if defined(LUA_CORE) && \ #if defined(LUA_CORE) && \
   defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI)    /* { */     defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI)    /* { */ 
   
/* little-endian architectures that satisfy those conditions */  /* little-endian architectures that satisfy those conditions */ 
#if defined(__i386__) || defined(__i386) || defined(__X86__) || \ #if defined(__i386__) || defined(__i386) || defined(__X86__) || \
   defined(_M_IX86)    defined(_M_IX86)
   
#define LUA_NANTRICK_LE #define LUA_NANTRICK_LE
   
#endif #endif
   
#endif                          /* } */  #endif                          /* } */ 
   
   
   
   
/* =================================================================== */  /* =================================================================== */ 
   
/* /*
** Local configuration. You can use this space to add your redefinitions ** Local configuration. You can use this space to add your redefinitions
** without modifying the main part of the file. ** without modifying the main part of the file.
*/  */ 
   
//#include "risclua.h"  //risclua 2011.10.30  
/* ------ numeric -------------*/   
#define GCW_BIT  
/*  
GCW_BIT: Use bit library.  
This extends virtual machine with bitwise operations  
&,|, ^^, ~, <<, >> and provides corresponding events.  
Warning! Makes code non-portable.  
Affects c.lvm, c.lcode, c.lopcodes, c.ltm  
c.llex, c.lparser, h.lcode, h.lopcodes  
h.ltm, h.llex, h.luaconf.  
   
additionally NUM_logical operators ( return numerical (1,0), not boolean values )  
!,&&,||  
*/   
#define GCW_ALLOW_BOOL_IN_ARITHMETIC  
#endif #endif