C:\JS_KRESREAL\HBP_konverzia\lua\lubit.c C:\JS_LUA\lua-5.2.0\src\lubit.c
/*  
** $Id: lubit.c,v 1.00 2011/10/30 17:17:17 jano Exp $  
** Code generator for Lua  
** See Copyright Notice in lua.h  
*/   
   
   
#define lubit_c  
#define LUA_CORE  
   
#include "lua.h"  
   
#include "lubit.h"  
   
#ifdef GCW_BIT  
lua_Number bit_and(lua_State *L, lua_Number v1, lua_Number v2) {  
   lua_Unsigned u1,u2;  
   lua_number2unsigned(u1,v1);  
   lua_number2unsigned(u2,v2);  
   return lua_unsigned2number(u1 & u2);  
}  
lua_Number bit_or(lua_State *L, lua_Number v1, lua_Number v2) {  
   lua_Unsigned u1,u2;  
   lua_number2unsigned(u1,v1);  
   lua_number2unsigned(u2,v2);  
   return lua_unsigned2number(u1 | u2);  
}  
lua_Number bit_xor(lua_State *L, lua_Number v1, lua_Number v2) {  
   lua_Unsigned u1,u2;  
   lua_number2unsigned(u1,v1);  
   lua_number2unsigned(u2,v2);  
   return lua_unsigned2number(u1 ^ u2);  
}  
lua_Number bit_lshift(lua_State *L, lua_Number v1, lua_Number v2) {  
   lua_Unsigned u1,u2;  
   lua_number2unsigned(u1,v1);  
   lua_number2unsigned(u2,v2);  
   return lua_unsigned2number(u1 << u2);  
}  
lua_Number bit_rshift(lua_State *L, lua_Number v1, lua_Number v2) {  
   lua_Unsigned u1,u2;  
   lua_number2unsigned(u1,v1);  
   lua_number2unsigned(u2,v2);  
   return lua_unsigned2number(u1 >> u2);  
}  
lua_Number bit_not(lua_State *L, lua_Number v1) {  
   lua_Unsigned u1;  
   lua_number2unsigned(u1, v1);  
   return lua_unsigned2number(~ u1);  
}  
   
lua_Number log_and(lua_State *L, lua_Number v1, lua_Number v2) {  
   return (v1 && v2);  
}  
lua_Number log_or(lua_State *L, lua_Number v1, lua_Number v2) {  
   return (v1 || v2);  
}  
lua_Number log_not(lua_State *L, lua_Number v1) {  
   return (! v1);  
}  
#endif