C:\JS_KRESREAL\HBP_konverzia\lua\lubit.h C:\JS_LUA\lua-5.2.0\src\lubit.h
/*  
** $Id: lubit.c,v 1.00 2011/10/30 17:17:17 jano Exp $  
** Code generator for Lua  
** See Copyright Notice in lua.h  
*/   
   
#ifndef lubit_h  
#define lubit_h  
   
   
#include "llimits.h"  
#include "lua.h"  
   
#ifdef GCW_BIT  
/*  
#define bit_and(L,a,b)  (a&b)  
#define bit_or(L,a,b)   (a|b)  
#define bit_xor(L,a,b)  (a^b)  
#define bit_lshift(L,a,b)   (a<<b)  
#define bit_rshift(L,a,b)   sysrshift(a,b)  
#define bit_not(L,a)    (~a)  
*/   
LUAI_FUNC lua_Number bit_and (lua_State *L, lua_Number v1, lua_Number v2);  
LUAI_FUNC lua_Number bit_or (lua_State *L, lua_Number v1, lua_Number v2);  
LUAI_FUNC lua_Number bit_xor (lua_State *L, lua_Number v1, lua_Number v2);  
LUAI_FUNC lua_Number bit_xor (lua_State *L, lua_Number v1, lua_Number v2);  
LUAI_FUNC lua_Number bit_lshift (lua_State *L, lua_Number v1, lua_Number v2);  
LUAI_FUNC lua_Number bit_rshift (lua_State *L, lua_Number v1, lua_Number v2);  
LUAI_FUNC lua_Number bit_not (lua_State *L, lua_Number v1);  
   
LUAI_FUNC lua_Number log_and (lua_State *L, lua_Number v1, lua_Number v2);  
LUAI_FUNC lua_Number log_or (lua_State *L, lua_Number v1, lua_Number v2);  
LUAI_FUNC lua_Number log_not (lua_State *L, lua_Number v1);  
#endif  
   
#endif